1998-1-5 last update, 1997-9-13 first day
Robert Jasiek, jasiek@berlin.snafu.de
Basic Comparison
Rule Sets
- CHN
: Chinese Weiqi Association, 1988, mainland China
- JAP
: Nihon Kiin, 1989, Japan
- Ing :
Ing's SST rules, 1991
- Simple :
Simple Rules, 1997
- IGS :
Internet Go Server
- AGA :
American Go Association, 1991
Properties
| GENERAL |
Simple |
AGA |
Ing |
CHN |
JAP |
IGS |
| designed for professionals |
no |
no |
yes |
yes |
yes |
no |
| widely used by amateurs |
no |
yes |
yes |
yes |
yes |
yes |
| recommanded for beginners |
yes |
no |
no |
no |
no |
no |
| logical |
yes |
yes |
no |
no |
no |
no |
- designed for professionals: maintenance of professional tradition
strongly characterizes rules' concept
- widely used by amateurs: applied by many amateurs for informal or
tournament games
- recommanded for beginners: simple conception, easy and quickly
understood
- logical: no contradiction, handles any board position, no special
exceptions
- further information
| SETUP |
Simple |
AGA |
Ing |
CHN |
JAP |
IGS |
| normal even game komi |
not set |
5.5 |
8 |
5.5 |
5.5 |
5.5 |
| free handicap |
yes |
yes |
yes |
no |
no |
no |
- normal even game komi: typical value for compensation points for
white in even game; 8 komi for Ing resulting in a tie give black the win; 5.5
komi for CHN are counted as 2.75 half count komi
- free handicap: handicap stones may be placed on any board points;
else Japanese handicap on handicap points is used
- definitions, game end, game end classification
| ALTERNATION |
Simple |
AGA |
Ing |
CHN |
JAP |
IGS |
| suicide |
yes |
no |
yes |
no |
no |
no |
| ko |
PSK |
SSK |
Ing |
void |
void |
void |
- suicide: allowance of self-removal of surrounded own stones after
removal of opponent's stones
- ko: PSK = positional super ko (no repetition of whole board
position), SSK = situational super ko (no repetition of whole board position
if the same player's turn), Ing = fighting and disturbing ko depending on
settlement of life and death, void = basic ko rule + no result for whole board
repetition in complex kos (formally for CHN it is PSK + no result for
exceptional kos; the effect is roughly the same)
- definitions, ko, ko classification
| END |
Simple |
AGA |
Ing |
CHN |
JAP |
IGS |
| scoring |
area |
area |
area |
area |
territory |
territory |
| counting |
not set |
not set |
fill-in |
Chinese |
Japanese |
point |
| additional phases |
none |
agree |
agree |
agree |
Japanese |
agree |
| final pass number |
2 |
2 or 3 |
4 |
2 |
2 |
3 |
| pass stones |
no |
yes |
no |
no |
no |
no |
| dame valuable |
yes |
yes |
yes |
yes |
no |
no |
| score empty points in seki |
yes |
yes |
yes |
yes |
no |
yes |
- scoring: which points determine the win; area = colored points +
empty points surrounded by the color; territory = empty points surrounded by a
color + opponent's prisoners; for AGA area and territory scores equal; in
general area and territory scores are close since for each prisoner a stone
misses on the board
- counting: if not set, point-by-point counting can be used; point =
point-by-point counting (scanning the board or using a finger; it suffices to
count one color); Chinese = Chinese half counting (like point-by-point half
counting, but with much rearrangement of stones); fill-in = each color uses an
equal number of stones that are all filled in so that only one board point
remains empty; Japanese = put prisoners on board and rearrange
- additional phases: none = alternation is immediately followed by
two game ending passes, all removals must take place before in alternation;
agree = alternation is followed by stopping passes, an agreement phase (that
can lead to resumption of alternation), and ending passes, during agreement
the players verbally agree about removals; Japanese = alternation is followed
by stopping passes, a confirmation phase (putting remaining dame and defensive
moves inside territory on board), ending passes, and removals (done
accordingly to complex rules using hypothetical play)
- final pass number: the exact reasons of various settings for
numbers of passes are often lengthy and differ considerably
- pass stones: for each pass the opponent receives a stone; this
enables equality of area and territory scoring
- dame valuable: dame are scored and thus should be played
alternately
- score empty points in seki: Japanese rules traditionally exclude
sekis from scores
- game end, game end classification,
examples