The Chinese Rules of Go
From James Davies,
The Rules of Go, in
The Go Player's Almanac,
ed. Richard Bozulich, Ishi Press (San Jose,
1992)
Extracted, adapted, and edited by Fred Hansen
Under the traditional Chinese rules, a player's score was the
maximum number of stones he could in theory play on the board. Since every
groups needs two liberties to live, this rule created a two-point group tax: the
player with the more separate groups lost two points for evey excess group. (In
practice, one point per excess group was subtracted from the player's score and
added to his opponent's score so that the total remained 361. {This does not
compute; it could convert a clear winner into a loser. Only by adding two points
per group could the total be made 361. --wjh}) Modern Chinese rules avoid this
by counting both stones and surrounded points.
The following is the 1988 version of the official rules of the Chinese Weiqi
Association. The English translation published in 1989 by Shu Rong Chess &
Bridge Press (9 Qinglong-Xiang, Chengdu, Sichuan, China) has been edited here
for clarity. The term `liberty' is used instead of the Chinese `breath' and the
term `ko' is used instead of the Chinese terms `jie' and `tiger's mouth.'
Chapters 4 and 5 and an appendix, which deals with the organization of
tournaments are omitted.
James Davies
Rules of Weiqi
Chapter 1
General Rules
Section 1. Weiqi Equipment
1. The board
The board is marked with 19
parallel vertical lines and 19 parallel horizontal lines, mking 361
intersections (referred to below as `points'). Nine points on the board
are dotted and called `star points'. The point in the center is also
known as the `central star'. See Diagram 1.
Diagram
1.
2. The stones
Lens-shaped black and white stones are used. The number of
stones is preferrably 180 of each color.
Section 2. The Move
1. One of the players, called Black, takes the black
stones, the other player, called White, takes the white stones. Black makes the
first move, then White, and so on in alternation until the end of the game. Only
one stone can be played per move.
2. Stones are played on points on the
board.
3. After a stone is played, it cannot be moved to any other point.
4. Playing alternately is the right of both players, but either player may
pass.
Section 3. Liberties
A stone on the board has two to four vertically and
horizontally adjacent intersections. Those which are unoccupied are called
liberties.
When a stone is placed vertically or horizontally adjacent to
another stone of the same color, the stones are connected and form a single
unit, and their liberties are counted together.
When a stone is placed
vertically or horizontally adjacent to another stone of the opposite color, it
takes a liberty away from the other stone. When all the liberties of a stone or
group of stones have been taken by the opposite side and no liberties are left,
the stone(s) cannot remain on the board.
Section 4. Removal of stones
A stone or a group of stones without
liberties is removed from the board. There are two cases:
- 1. When a stone is played so as to take the last remaining liberty of an
opposing stone or group of stones, the opposing stone(s) are immediately
removed.
2. When a stone is played so as to leave stones or groups of
stones of both sides with no liberties, the opponent's stone(s) are
removed.
Section 5. Forbidden points
A forbidden point is a point on the board
which, if occupied by a player's stone, would leave that stone without
liberties, while failing to remove any opposing stones. A player cannot play on
a forbidden point. In Diagram 2, the points marked with triangles are all
forbidden to plays by Black.
Diagram 2. Forbidden points
Section 6. Reappearance of the same board position
Reappearance of the
same board position is forbidden throughout the game.
Section 7. The end of the game
1. The game ends when both sides agree
that there will be no more moves.
2. A player may also resign during the
game, in which case the game also ends.
Section 8. Living and dead stones
At the end of the game, stones which
both players agree could inevitably be captured are dead. Stones that cannot be
captured are alive.
Section 9. Determining the winner
At the end of the game, the winner is
determined by counting stones and points.
First all the dead stones of both
sides are removed from the board. Then one side's living stones are counted,
including the vacant points enclosed by those stones. Vacant points situated
between both sides' living stones are shared equally. A vacant point counts as
one stone.
The winner is determined by comparison with 180-1/2, which is
half the number of points on the board. If the total of one side's living stones
and enclosed vacant points is larger than 180-1/2, then that side is the winner.
If the total is less than 180-1/2, then that side loses. If the total is equal
to 180-1/2, the game is a draw.
In games with compensation, the comparison
is made with different numbers, according to separate rules.
Bits and Pieces of Other Sections
Chapter 2. Section 11. Compensation stones
In order to counteract Black'
advantage of the first move, in national competition at present, 2-3/4 points
are deducted from Black's score and added to White's in determining the result
at the end of the game. {This is 5-1/2 points "komi." --wjh}
Chapter 3. Section 17. Placing of stones
2. If a player removes a stone
which he has just placed on the board and places it on another point, he must
replace it on the first point. The player also receives a warning from the
referee.
If a player accidentally drops the stone he was about to play, he
may pick it up and place it on any point.
Chapter 3. Section 19. Forbidden points
If a stone is played on a
forbidden point, the move is declared invalid and the player loses his turn.
Chapter 3. Section 20. Reappearance of the same board position
1. In a
ko fight, if a player recaptures on the next move, the move is declared invalid
and the player loses his turn.
2. At the end of the game, in accordance with
the principle which forbids reappearance of the same board position, the
`moonshine-life' position is considered dead (e.g., the black stones in the
lower left in Diagram 3 are dead).
Diagram 3.
Moonshine life
3. In rare situations such as triple ko, quadruple
ko, eternal life, and round-robin ko, if neither side will yield, the referee
may declare a draw or a replay. See Diagrams 4 to 7. {This is a clear conflict
with Section 6, forbidding the reappearance of the same board position. --wjh}
Diagram 4. Triple ko
Diagram 5.
Four kos among three groups
Diagram 6.
Eternal life
Diagram 7.
Double-ko seki with double ko stones
4. According to the principle which forbids reappearance of the same board
position, a player cannot refuse to end the game by reason of the position in
Diagram 8 or any other similar positions.
Chapter 3. Section 21. The end of the game
1. The player whose turn it
is to move may affirm {i.e., assert} the end of a game and pass. If the other
player does not wish to end the game, he may continue playing, in which case the
player who passed automatically regains the right to play. Play continues until
both sides agree that the game has ended.
2. After both sides have agreed to
end the game, if any unsettled positions remain on the board, both sides' stones
in these positions are treated as alive.
3. Life and death of stones should
be confirmed by both sides. Any disagreements must be settled by further actual
play. {This appears to contradict the previous sentence. -- wjh}